Monday, February 18, 2013

Game is crashing on iphone, but not on ipad?

Hello everyone,

I'm having a problem, my game is crashing if I upload it to my iphone (3gs), but it runs fine on the ipad...

Any solutions? here's my log:

Code:

Log: Log file open, 
 Log: No hashes are active, not initializing the SHA Verification system
 Init: BSD Sockets initialized
 Init: Language extension: INT
 Log: PhoneHome succeeded!
 [0001.55] Init: Version: 10499
 [0001.55] Init: Epic Internal: 0
 [0001.55] Init: Compiled (32-bit): Dec  5 2012 16:26:22
 [0001.55] Init: Changelist: 1426632
 [0001.55] Init: Command line: Elven_map07.udk -Exec=UnrealFrontend_TmpExec.txt
 [0001.55] Init: Base directory: 
 [0001.55] Log: This device has 1 core(s)
 [0001.55] Log: Sockets: I am BlackCats-iPhone (127.0.0.1:0)
 [0001.55] Init: Presizing for 45000 objects not considered by GC, pre-allocating 5500000 bytes.
 [0001.55] Init: Object subsystem initialized
 [0001.55] Log: SystemSettings based on: SystemSettingsMobileTextureBias
 [0001.55] Log: SystemSettings based on: SystemSettingsMobile
 [0001.55] Log: SystemSettings based on: SystemSettings
 [0001.55] Log: Shader platform (RHI): PC-D3D-SM3
 [0001.55] Log: iCloud disabled!
 [0001.55] Log: Creating FHttpResponseIPhoneImplContainer
 [0001.55] Log: This device has 104857600 max memory
 [0001.55] Log: High resolution timing is Disabled
 [0001.55] Log: MSAA is enabled, by choice
 [0001.55] Log: Setting contentScaleFactor to 1.0000 (optimal = 1.0000)
 [0001.56] Log: IPhone Back Buffer Size: 0 MB
 [0001.56] Log: Kicking off PhoneHome request in UE3InitializationComplete
 [0001.87] Init: Waited 0.013 sec for async package '..\..\UDKGame\CookedIPhone\Core.xxx' to complete caching.
 [0002.11] Init: Waited 0.097 sec for async package '..\..\UDKGame\CookedIPhone\Engine.xxx' to complete caching.
 [0005.63] Init: Finished loading startup packages in 3.79 seconds
 [0005.68] Log: 43594 objects as part of root set at end of initial load.
 [0005.68] Log: 4798752 out of 5500000 bytes used by permanent object pool.
 [0005.68] Log: Initializing Engine...
 [0005.72] Warning: StaticLoadObject for SoundNodeWave EngineSounds WhiteNoise couldn't find object in memory!
 [0005.86] Log: Destroying FHttpResponseIPhoneImplContainer
 [0005.86] Log: Creating FHttpResponseIPhoneImplContainer
 [0005.88] Init: UEngine initialized
 [0005.92] Init: CoreAudioAudioDevice: Allocated 32 sources
 [0006.14] Init: AudioDeviceIPhone initialized.
 [0006.14] Init: Client initialized
 [0006.16] Log: FES2Viewport::FES2Viewport InWindowHandle is 1f92e80
 [0006.17] Log: Vendor: Imagination Technologies
 [0006.17] Log: Renderer: PowerVR SGX 535
 [0006.17] Log: Supports Shader Discard: TRUE
 [0006.17] Log: ES2 Texture Support [ - PVRTC - - ]
 [0006.17] Log: Driver Compiler? ... yes, Num Binary Formats = 0
 [0006.18] Log: Extensions: GL_OES_depth_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_half_float GL_OES_vertex_array_object GL_EXT_blend_minmax GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_map_buffer_range GL_EXT_read_format_bgra GL_EXT_separate_shader_objects GL_EXT_shader_framebuffer_fetch GL_EXT_shader_texture_lod GL_EXT_texture_filter_anisotropic GL_EXT_texture_storage GL_APPLE_copy_texture_levels GL_APPLE_framebuffer_multisample GL_APPLE_rgb_422 GL_APPLE_sync GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_IMG_read_format GL_IMG_texture_compression_pvrtc 
 [0006.18] Log: GL_MAX_VERTEX_UNIFORM_VECTORS = 128
 [0006.18] Log: GL_MAX_VARYING_VECTORS = 8
 [0006.18] Log: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 8
 [0006.18] Log: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0
 [0006.18] Log: GL_MAX_TEXTURE_IMAGE_UNITS = 8
 [0006.18] Log: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 64
 [0006.18] Log: GL_MAX_TEXTURE_SIZE = 2048
 [0006.18] Log: GL_MAX_VIEWPORT_DIMS = 2048
 [0006.18] Log: GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 2
 [0006.18] Log: GL_SUBPIXEL_BITS = 4
 [0006.18] Log: GL_MAX_VERTEX_ATTRIBS = 16
 [0006.18] Log: iOS device: iPhone3GS, OS version: 6.00
 [0006.18] Log: Mobile settings: SystemSettingsIPhone3GS
 [0006.18] Log: Viewport resolution: [480x320]
 [0006.41] Log: StartCompilingShaderGroup: StartupPackages
 [0006.42] Log: Compiled 34 Shaders in group StartupPackages
 [0006.43] Log: StartCompilingShaderGroup: UnGrouped
 [0006.43] Log: Compiled 124 Shaders in group UnGrouped
 [0007.68] Log: WarmShaderCache
 [0007.73] Log: WarmShaderCache:ShadersWarmed 7
 [0009.77] Log: WarmShaderCache
 [0010.29] Log: WarmShaderCache:ShadersWarmed 49
 [0010.40] Warning: StaticLoadObject for Class UTGame UTUIDataStore_StringAliasMap couldn't find object in memory!
 [0010.40] Warning: Failed to load GlobalDataStoreClass 'UTGame.UTUIDataStore_StringAliasMap'
 [0010.40] Warning: StaticLoadObject for Class UTGame UTUIDataStore_StringList couldn't find object in memory!
 [0010.40] Warning: Failed to load GlobalDataStoreClass 'UTGame.UTUIDataStore_StringList'
 [0010.40] Warning: StaticLoadObject for Class UTGame UTUIDataStore_Options couldn't find object in memory!
 [0010.40] Warning: Failed to load GlobalDataStoreClass 'UTGame.UTUIDataStore_Options'
 [0010.40] Warning: StaticLoadObject for Class UTGame UTUIDataStore_MenuItems couldn't find object in memory!
 [0010.40] Warning: Failed to load GlobalDataStoreClass 'UTGame.UTUIDataStore_MenuItems'
 [0010.40] Warning: StaticLoadObject for Class UTGame UTDataStore_GameSettingsDM couldn't find object in memory!
 [0010.40] Warning: Failed to load GlobalDataStoreClass 'UTGame.UTDataStore_GameSettingsDM'
 [0010.40] Warning: StaticLoadObject for Class UTGame UTDataStore_GameSearchDM couldn't find object in memory!
 [0010.40] Warning: Failed to load GlobalDataStoreClass 'UTGame.UTDataStore_GameSearchDM'
 [0010.40] Warning: StaticLoadObject for Class UTGame UTUIDataStore_StringAliasBindingsMap couldn't find object in memory!
 [0010.40] Warning: Failed to load player data store class 'UTGame.UTUIDataStore_StringAliasBindingsMap'
 [0010.86] Warning: StaticLoadObject for Class IPhoneDrv CloudStorageIPhone couldn't find object in memory!
 [0010.86] Warning: StaticLoadObject for Class IPhoneDrv CloudStorageIPhone couldn't find object in memory!
 [0010.89] Log: LoadMap: Elven_map07.udk?Name=Player?Team=255
 [0013.73] Log: Game is crashing: UE3SYS:CRASH: appSigHandlerSimple
 UE3SYS:GAME: UDK
 UE3SYS:ENGINEVERSION: 10499
 UE3SYS:CHANGELIST: 1426632
 UE3SYS:CONFIGURATION: Release
 CallStack:
 	0   UDKGame                             0x0118f588 _ZN12TSparseArrayIN4TSetIN8TMapBaseIm15FES2FrameBufferLj0E20FDefaultSetAllocatorE5FPairENS4_8KeyFuncsES3_E8FElementE21TSparseArrayAllocatorI17FDefaultAllocator25FDefaultBitArrayAllocatorEE5EmptyEi + 43628
 	1   UDKGame                             0x011b9a34 _ZN19UInAppMessageIPhoneD2Ev + 1804
 	2   libsystem_c.dylib                   0x3219be8b _sigtramp + 34
 	3   UDKGame                             0x005412e8 _ZN13FArchiveProxy15IsCloseCompleteERj + 64144
 	4   UDKGame                             0x005a4a34 _ZN12FPropertyTagC2ER8FArchiveP9UPropertyiPhS4_ + 95304
 	5   UDKGame                             0x00fddaec _ZN20UOnlineAuthInterfaceD0Ev + 6644
 	6   UDKGame                             0x005a2368 _ZN12FPropertyTagC2ER8FArchiveP9UPropertyiPhS4_ + 85372
 	7   UDKGame                             0x005a1704 _ZN12FPropertyTagC2ER8FArchiveP9UPropertyiPhS4_ + 82200
 	8   UDKGame                             0x005f6f98 _ZN12TSparseArrayIN4TSetIN8TMapBaseI7FStringPhLj0E20FDefaultSetAllocatorE5FPairENS5_8KeyFuncsES4_E8FElementE21TSparseArrayAllocatorI17FDefaultAllocator25FDefaultBitArrayAllocatorEE5EmptyEi + 116024
 	9   UDKGame                             0x00a19544 _ZN6TArrayI14FFragmentGroup17FDefaultAllocatorE4CopyIS1_EEvRKS_IS0_T_E + 149580
 	10  UDKGame                             0x00a176a0 _ZN6TArrayI14FFragmentGroup17FDefaultAllocatorE4CopyIS1_EEvRKS_IS0_T_E + 141736
 	11  UDKGame                             0x00a10718 _ZN6TArrayI14FFragmentGroup17FDefaultAllocatorE4CopyIS1_EEvRKS_IS0_T_E + 113184
 	12  UDKGame                             0x011fd42c _ZN27UOnlineSuppliedUIGameCenter21execShowOnlineStatsUIER6FFramePv + 19356
 	13  UDKGame                             0x011ba430 _ZN19UInAppMessageIPhoneD2Ev + 4360
 	14  Foundation                          0x3377f67d <redacted> + 972
 	15  libsystem_c.dylib                   0x32174311 <redacted> + 308
 	16  libsystem_c.dylib

Source: http://forums.epicgames.com/threads/939839-Game-is-crashing-on-iphone-but-not-on-ipad?goto=newpost

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